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If you don't have traditional qualifications or can't meet the entry requirements for this undergraduate degree, you may still be able to gain entry by completing ourIllustration and Animation (including foundation year) BA (Hons), Illustration and Animation (with preparatory semester) BA (Hons) orArt and Design (including foundation year) BA (Hons).

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Suitable applicants living in the UK will be invited to a portfolio interview. Applicants living outside the UK will be required to submit a portfolio of work via email.

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Your portfolio should be selective, but have enough work to show a range of your interests and talents. We are interested in seeing how you develop a project from beginning to end, not only finished work.

Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

To study a degree at London Met, you must be able to demonstrate proficiency in the English language. If you require a Student visa you may need to provide the results of a Secure English Language Test (SELT) such as Academic IELTS. This course requires you to meet our standard requirements

Three Years Diploma In Illustration And Animation

If you need (or wish) to improve your English before starting your degree, the University offers a Pre-sessional Academic English course to help you build your confidence and reach the level of English you require.

The modules listed below are for the academic year 2022/23 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Critical and Contextual Studies (CCS) Level 4 aims to orient and critically engage students in the history and theory of their discipline, its extent and conventions, and its broader social and material context in culture and contemporary practice.

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The module helps students to reflect on what they see, and to read connections between different ideas that have shaped their discipline. In particular the module investigates how thinking and articulating ideas about practice in their field might be framed – for example in relation to history, the economy, society and the environment, or through theory and practice.

The module introduces students to a range of academic skills needed to produce a graduate-level study in their final year. It helps students to develop their own interests, and to reflect on and take responsibility for the development of their own learning. This includes surveys in the history of their discipline, research and writing workshops, seminars, library sessions, visits and tours in addition to guided independent learning.

This module is intended to enable graphic designers, publishers, illustrators and animators to explore the principles of their subject through intensive introductions to craft and digital based workshops and processes of making, combined with theoretical, historical and contemporary explorations within their subject areas.

Level 3 Diploma/extended Diploma In Digital Illustration And Animation

Successful design outcomes are reliant on sound design principles. These design principles inform and create opportunities for designers to apply creativity to the conception, development and eventual realisation of effective design solutions in relation to the subject area. Testing, experimentation and iteration are key to making new discoveries and developing as a visual communicator.

This module introduces to a range of contemporary and traditional discipline-related design approaches and processes, some of which will be tested in design exercises. Processes experienced will involve research, documentation and analysis, as well as play, accident and chance.

Design concepts will be tested through the application of workshop and studio methods. Materials, processes and technologies will be discipline-specific, developing creative outcomes relevant to the possibilities and constraints of the context, the needs of the client and users, and industry conventions.

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Students will be encouraged to develop a critically informed and personal approach to the process of 'making' and to extensively test new skills and processes learnt. Studios and projects will encourage understanding of practice in the context of a rapidly changing contemporary culture with ever-developing needs and problems; engaging with materials, media and processes to find an individual voice as a visual communicator.

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• utilise different methods and techniques, recording and presentation of findings for graphic design, design for publishing, illustration and animation as appropriate discipline-specific skills in studio practice;

• learn and apply key knowledge (for example, material and process selection, historical exemplars) necessary to the exercise of design, including consideration of ethical issues;

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• demonstrate that consideration of the effects on users of design decisions is fundamental to the principles and practice of design work;

• acquisition of workshop and studio skills for concept generation, design development, both traditional and contemporary, in discipline specific environments and contexts;

This module introduces the idea of ‘graphic authorship’ as a way of thinking and as an approach to developing a personal practice as a graphic designer, designer for publishing, illustrator or animator. Through investigation and development, from conception to realisation, its purpose is to stimulate critical and creative methods of design in an evolving personal perspective. As good working practice, the module also encourages reflection in relation to critical reception of work. It asks students to consider the negotiable nature, contexts and implications of the personal positions and purposes adopted by creative practitioners.

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It surveys key historical and contemporary movements and practitioners known for their singular creative voice, considering what can be learned from the influence of their work in context of their own and later times. The module also looks at other creative factors and influences, whether tied to the professional field or not, in shaping individual practice.

• consider and discuss critical activity and roles as a creative practitioners in a chosen field of graphic design, design for publishing, illustration or animation;

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• understand relevant issues, choices and constraints within graphic authorship: can or should designers ‘author’ their own work or simply ‘transmit’ between the client and society;

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• gain secure knowledge of both precedent and contemporary practice in relation to questions of authorship, beginning to locate themselves within the contemporary disciplinary field accordingly;

• practice strategies for creative influence/ reception, finding their own voices within practice, exploring the question of authorship through studios that further practical competence.

Students will work independently and in groups as is required by the nature of the module’s aims. Seminars and critiques provide ongoing feedback on critical and creative development, permitting reflection on how work is received.

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Through case study discussions and indicative visual analysis, the module requires students to reflect on work produced by themselves and their peers, as well as in the context of historical and contemporary figures in the profession. Students will study original examples of relevant work on visits to cultural institutions, studios and other design related situations.

The studio and module introduces a range of media, materials, processes and approaches for the realisation of concepts and ideas through workshops, seminars, critiques and presentations. Studio practice in development of disciplinary techniques encourages technical competence, knowledge of the field and opportunity to develop a critical voice and increasingly distinctive approach.

This module is intended to enable graphic designers, publishers, illustrators and animators to develop a range of knowledge, skills and approaches in the research, sketching and communication of information and ideas in visual form.

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Students will take part in a range of studios, workshops and lectures that introduce a wide range of traditional and contemporary drawing, visual research and communication media, methods and practices to help explore, record, select from, analyse and interpret the environment and the world of images, spaces and artefacts for a range of purposes.

Through the regular practice of a wide range of visual communication methods, whether for the recording and communication of information, the generation of concepts and design or the expression of ideas, students will develop confidence and a key resource to support practice.

Discipline specific projects will explore the recording and expression of line, colour, form, structure, light, space and perspective, texture, detail and context appropriate to the requirements of specific fields in a range of media and formats.

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• study and practice a range of techniques and approaches in the research and recording of exhibitions, contemporary and historical practitioners within the field of visual communication, books, magazines and specialist blogs;

• gain increasing fluency in a range of formal techniques in the generation and communication of ideas and information in visual form;

Critical and Contextual Studies 2 continues to orient and critically engage students in the history and theory of their discipline, its extent and conventions, and its broader social and material context in culture and contemporary practice. It builds on studies undertaken in Level 4 and prepares students as independent thinkers, capable of selecting an appropriate topic and producing a sustained piece of independent study in the form of a dissertation in Level 6.

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The module continues to situate the student within the process of constructing knowledge about their discipline, its history, context, and its professional and ethical dimension. It rehearses the analytical and discursive skills students need to become knowledgeable about the

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